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Filtered Noise Pad

Sounds like: A breathy, airy wash of filtered noise with hardly any pitch.

Sound type: pad · Genre: Ambient, Experimental · Style: airy, textural, noise-based sustained pad

A textural pad built primarily from filtered noise rather than a tuned oscillator — pitch is secondary here, the point is a breathy, airy, non-tonal wash.

Open this patch in the interactive Patchpad

Digitone II

Exact match: WAVETONE noise section

SYN page 1 · WAVETONE

SYN page 2 · WAVETONE

SYN page 3 · WAVETONE (noise)

FLTR page 1 · Multi-mode

MOD page 1

AMP page

FX page

Digitone II's WAVETONE machine (select with FUNC+SYN). Both oscillators are at LEV 0 and the noise section (page 3) does the work: NLEV 100 with TYPE GRAIN and CHAR 0 is white noise, and BASE/WDTH set a band of frequencies so it is a breathy wash rather than a hiss. HOLD NOTE lets it sustain while the key is held. FM TONE has no noise source, which is why this uses WAVETONE.

Syntakt

Exact match: SY RAW NLEV noise level

SYN — SY RAW

FLTR PAGE 1

AMP PAGE 1

AMP PAGE 2

Syntakt's digital machines have no dedicated noise oscillator, but SY RAW's NLEV (noise level) is a real, separately mixable noise source alongside its two waveform oscillators -- pushed near maximum here with the oscillator's own level backed off, this is a genuine hardware noise layer, not an approximation via detuning. Melodic tracks 1-8 only offer Lowpass/Highpass/EQ on FLTR PAGE 1 (no Bandpass -- that's tracks 9-12 only), so a wide-open, high-resonance Lowpass stands in for the airy, breathy brief.

Novation Summit

Exact match: Mixer Noise source

OSCILLATOR 1

MIXER

FILTER

AMP ENVELOPE

LFO 1

EFFECTS

Summit's MIXER has a genuine dedicated Noise source (not an approximation), pushed well above the oscillator here so the pad is noise-dominant -- NOISELPF/NOISEHPF on the OSCILLATOR page further tone-shape just the noise before it reaches the main filter. FILTER's SHAPE is set to a real BP for a genuine bandpass character. LFO 1 is hardwired to filter cutoff on Summit, so the 'very slow LFO on cutoff' brief is realized through a slow RATE with a moderate LFO 1 DEPTH.

Arturia MiniFreak

Exact match: Dedicated Noise engine

OSCILLATOR

ANALOG FILTER

ENVELOPE

LFO

DIGITAL EFFECTS · FX1

MODULATION MATRIX

Osc 1 is Noise: Wave is the noise Type (particle through white to metallic), Timbre is the Rate and Shape is the Balance with a tonal wave. LFO 2 runs a Tri wave at 0.7 Hz. Mod Matrix: the LFO 2 row to the Cutoff column at +15. Values are on MiniFreak's native 0-100 scale.

Dreadbox Typhon

Approximation: No noise source: detune and resonance instead

FRONT PANEL

FILTER ADSR

AMP ADSR

Typhon has no dedicated noise source, so this leans on TUNE 2 detuned much further than a normal unison-width patch, combined with RESON pushed close to self-oscillation on CUTOFF -- a genuine approximation of noise-like density, not a true noise oscillator (the manual has no noise-generator mode at all). FILTER TIME and AMP TIME are both slow, matching the pad's long attack.

ASM Hydrasynth Desktop

Exact match: Mixer NOISE VOL

MIXER

FILTER 1

ENVELOPE 2

LFO 1

REVERB

Hydrasynth's MIXER has a genuine dedicated NOISE VOL source (not a wavetable approximation), pushed well above the oscillator and routed entirely to FILTER 1. LFO 1 is pre-wired to FILTER 1 by default, so 'slow LFO to cutoff' needs no Mod Matrix entry at all -- just a slow RATE and a moderate LFO 1 AMOUNT. REVERB is a real always-on module, pushed up per the brief.

How the synths compare

Synths with a genuine noise source (Digitone II's WAVETONE noise section, Syntakt SY RAW NLEV, Summit, MiniFreak, Hydrasynth if their firmware includes one) give a much truer result than Typhon's approximation.

Patchpad is a free reference of drum patterns and synth patches written for real hardware: Digitakt II, Digitone II, Syntakt, Novation Summit, Arturia MiniFreak, Dreadbox Typhon and ASM Hydrasynth Desktop.