Vinyl Crackle / Lo-fi Texture FX
Sounds like: A quiet bed of hiss and crackle, like the surface noise of vinyl.
Sound type: fx · Genre: Trip-Hop, Ambient · Style: sustained atmosphere texture suggesting vinyl surface noise
A quiet, sustained, slightly irregular noise texture meant to sit underneath a mix like vinyl surface noise or tape hiss — not a synth sound in the conventional sense, purely atmospheric.
Open this patch in the interactive Patchpad
Digitone II
Exact match: WAVETONE noise section
SYN page 1 · WAVETONE
- TUN1: 0
- WAV1: Sine (PRIM table)
- PD1: 0
- LEV1: 0
- TUN2: 0
- WAV2: Sine (PRIM table)
- PD2: 0
- LEV2: 0
SYN page 2 · WAVETONE
- OFS1: 0
- TBL1: PRIM
- MOD: OFF
- RSET: ON
- OFS2: 0
- TBL2: PRIM
- DRIF: 0
SYN page 3 · WAVETONE (noise)
- ATK: 25
- HOLD: NOTE
- DEC: 127
- NLEV: 25
- BASE: 40
- WDTH: 100
- TYPE: GRAIN
- CHAR: 0 (densest grain = white noise)
FLTR page 1 · Multi-mode
- FREQ: 70
- RESO: 25
- TYPE: 64 (BP)
AMP page
- ATK: 25
- DEC: 0
- SUS: 51
- REL: 64
- MODE: ADSR
MOD page 1
- SPD: 50
- DEST: AMP: Volume
- WAVE: Random
- MODE: FREE
- DEP: 15
FX page
Digitone II's WAVETONE machine (select with FUNC+SYN). Both oscillators are at LEV 0 and the noise section (page 3) is the sound: NLEV 25 with TYPE GRAIN and CHAR 0 is quiet white noise, and BASE/WDTH shape it into a band. MOD page 1's Random LFO on AMP Volume adds the irregular crackle flicker.
Syntakt
Exact match: SY RAW noise level
SYN — SY RAW
- WAV1: Sine
- TUNE: 0
- NLEV: 40
- OVER: 10
FLTR PAGE 1
- FREQ: 70
- RESO: 25
- TYPE: Lowpass
AMP PAGE 1
- ATK: 25
- DEC: 0
- SUS: 51
- REL: 64
LFO PAGE 1
- SPD: 50
- DEST: AMPLIFIER: Volume
- WAVE: Random
- MODE: FRE
- DEP: 15
SY RAW's NLEV parameter blends genuine noise at a low level under a quiet Sine core; Syntakt's digital tracks only offer Lowpass/Highpass/EQ/OFF, so a moderate-resonance Lowpass stands in for a narrow band. LFO PAGE 1's Random waveform at low DEP gives a subtle, irregular level flicker.
Novation Summit
Exact match: Quiet, irregular noise texture
MIXER
FILTER
- SHAPE: BP
- FREQUENCY: 70
- RESONANCE: 25
AMP ENVELOPE
- ATTACK: 25
- DECAY: 0
- SUSTAIN: 51
- RELEASE: 64
LFO 3
- WAVEFORM: Rand S/H
- RATE: 100
MODULATION MATRIX
- Slot 1 sA: Lfo3+/-
- Slot 1 sB: AmpEnv
- Slot 1 Destin: VcaLevel
- Slot 1 Depth: +10
Noise is kept at a low MIXER level for a quiet, sustained texture. LFO 1/2's destinations are hardwired to filter cutoff and pitch, not amplitude, so the subtle level flicker here uses LFO 3 (global, post-mix) routed to Amplitude via the Mod Matrix at a low amount -- the exact on-screen menu wording isn't fully detailed in this project's reference material yet, so confirm the precise label against the hardware.
Arturia MiniFreak
Exact match: Quiet, irregular noise texture
OSCILLATOR
ANALOG FILTER
- TYPE: Band Pass
- CUTOFF: 55
- RESONANCE: 20
- ENV/VELO: 0
ENVELOPE
- ATTACK: 20
- DECAY: 0
- SUSTAIN: 40
- RELEASE: 50
LFO
- SELECT/EDIT: LFO 1
- WAVE/LOAD: SnH
- RATE/TRIG: 30 Hz
DIGITAL EFFECTS · FX1
- TYPE: Distortion
- AMOUNT: 8
MODULATION MATRIX
- Source (row): LFO 1
- Destination (column): Assign 1: VCA
- Amount: +15
Osc 1 is Noise: Wave is the noise Type (particle through white to metallic), Timbre is the Rate and Shape is the Balance with a tonal wave. LFO 1 runs a SnH wave at 30 Hz. Mod Matrix: the LFO 1 row to the Assign 1: VCA column (hold an Assign button and turn that control to assign it) at +15. Osc VOLUME is kept low for a quiet, sustained texture. Meant to be mixed quietly and continuously, not triggered as a one-shot. Values are on MiniFreak's native 0-100 scale.
Dreadbox Typhon
Approximation: No noise source: modulated oscillator instead
FRONT PANEL
- WAVE: ~1 o'clock (VCO1 blended with detuned VCO2, low level)
- TUNE 2: ~2 o'clock (detuned)
- CUTOFF: ~9 o'clock (heavy filtering)
- RESON: ~1 o'clock
- EG LEVEL: ~9 o'clock (low)
- FILTER TIME: ~12 o'clock
- AMP TIME: ~9 o'clock (slow)
- VOLUME: ~9 o'clock (quiet)
AMP ADSR
- ATTACK: 20
- DECAY: 30
- SUSTAIN: 40
- RELEASE: 50
M1
- MODE: Random
- RATE: 40
- LAG: 60
- PROB: 50
- DEST: VCA
- LVL: 15
M1's Random mode, with LAG turned up (slewing between random values instead of jumping hard) and a low LVL, gives a subtle, slow-wandering level irregularity. Detuned, heavily filtered VCOs at a low overall VOLUME approximate the quiet noise character, since Typhon has no dedicated noise source.
ASM Hydrasynth Desktop
Exact match: Quiet, irregular noise texture
MIXER
- NOISE VOL: 40.0
- NOISE FILTER ROUTING: 0:100 (Filter 2)
FILTER 2
- TYPE: LP-BP-HP
- MORPH: 64 (Band Pass)
- CUTOFF: 70.0
- RESONANCE: 25.0
- LFO 1 AMOUNT: 15
LFO 1
- WAVE: Random
- RATE: 10.0 Hz
ENVELOPE 2
- ATTACK: 200 ms
- DECAY: 0 ms
- SUSTAIN: 51.0
- RELEASE: 500 ms
Hydrasynth's MIXER has a real dedicated Noise generator, kept at a low level for a quiet, sustained texture. Filter 2's Band Pass character (via MORPH=64) is used instead of Filter 1's lowpass-family types; LFO 1 is pre-wired to the filter's own LFO 1 AMOUNT knob, so no Mod Matrix entry is needed for the subtle cutoff flicker.
How the synths compare
Meant to be mixed quietly and continuously, not triggered as a one-shot — this is background texture, not a foreground FX hit.
Patchpad is a free reference of drum patterns and synth patches written for real hardware: Digitakt II, Digitone II, Syntakt, Novation Summit, Arturia MiniFreak, Dreadbox Typhon and ASM Hydrasynth Desktop.